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The application's rendering algorithm is highly multipass (100 passes) and each pass (or layer) uses a GLSL (OpenGL Shading Language) vertex / pixel shader to make the hairs finer.
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FurMark screenshotby oZone3D.Net |
The application's rendering algorithm is highly multipass (100 passes) and each pass (or layer) uses a GLSL (OpenGL Shading Language) vertex / pixel shader to make the hairs finer.
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